Made in Melbourne · An outback action-adventure

Ride Out Beyond the Black Stump

Golden Stampede is our original frontier adventure set in the red-dirt country of a gold-rush era that never quite was. Fast horseback action, wide-open exploration and story-driven missions, crafted for PC and console by an independent studio in Collingwood.

Endless horizon. Tight, responsive action.

A lone rider crosses a sun-baked valley on horseback at sunset, with distant ranges and a winding track ahead

Our flagship title

Meet Golden Stampede

A drifter rides into a gold-rush frontier where every promise, debt and grudge is remembered. Carve your own path through dusty mining towns, cattle stations and the vast country in between.

Golden Stampede blends a hand-crafted open world with focused, mission-based action. Wander off the main track to uncover hidden treasures, meet locals whose choices reshape each chapter, and take in a cinematic story at whatever pace suits you.

Pick a challenge that suits your ride.

Flexible difficulty settings let you focus on exploration and story, or push your timing to the limit in combat. The tone is adventurous and the action rewards skill, not gore.

See the country
A gold-rush township at golden hour, with timber shopfronts, a hitching rail and rugged ranges beyond

Your ride, your rules

Action, Exploration and Plenty to Come Back For

Every trip out can be a quick job or the start of a long hunt for whatever the outback is keeping quiet about.

Real horsemanship

Read the ground, handle your horse and time every move in mounted combat. Smart calls beat button mashing every time.

Worth going off-track

Explore stock routes, river crossings, mining camps and remote gullies. The long way round is where the best finds hide.

Choices that stick

Branching decisions shape your relationships with the people you meet and steer the story towards several different endings.

Progress you can feel

Grow your character across the campaign and fine-tune your gear to match the way you like to tackle a job.

Missions made for replay

Replay any mission to try new tactics and different decisions. Even a short session after work feels complete.

A yarn with room to roam

Cinematic scenes drive the main story, while optional discoveries fill in the backstory for players who want more.

Development services

Full-Cycle Game Development

Got a great idea, a tricky production problem, or a project that needs a clear road from concept to launch? Let’s talk.

Our team plans game design, gameplay systems, narrative and world-building side by side. That keeps the player experience tied to the technical plan and the production schedule from day one.

Great games start with clear decisions.

How we can help

Game design

Core loops, missions, player goals and rules that are easy to pick up.

Narrative design

Character arcs, branching scenes and story beats that serve the gameplay.

World-building

Places and discovery paths with a strong, memorable sense of place.

Player experience

UX, production support and hands-on iteration alongside your team.

We’re a strong fit for premium action-adventure titles, role-playing games and original co-op or multiplayer concepts.

Engineering

Built for Today’s Platforms

Input should feel instant, saves should be rock-solid, and every supported platform deserves proper care and attention.

It’s the details that make it feel right.

Gameplay and combat

Responsive gameplay code, readable combat feedback and progression systems tuned to the pace you’re after.

Controller-first design

Controls mapped around the player’s hands, with clear focus states and consistent behaviour from menus to gameplay.

Cross-platform architecture

Platform integration and shared systems planned around the real technical needs of your project.

Performance and online

We profile early, then weigh up cross-play and synced progression against platform, network and design requirements.

A game tester checks a controller-driven interface at a desktop workstation during a compatibility test

Quality assurance

QA That Holds Up When It Counts

A good test plan catches problems while there’s still time to fix them.

Our game QA is built around practical test cases for gameplay mechanics, UI, performance, hardware compatibility and platform certification. For online features, we stress-test multiplayer stability and reproduce failures so every fix can be verified.

Structured test plans, reproducible bug reports and clear severity ratings.
Compatibility and performance checks across every agreed target.
Launch-readiness reviews that help earn players’ trust.

From our playtests

Shaped by Real Players

Hands-on playtests across Melbourne help us check that the controls read clearly, missions keep you hooked and the story leaves real room for choice.

“It rides best when you actually read the ground instead of charging straight in.”

Liam O. Playtester, Fitzroy

“I loved wandering off the main mission and still finding something that mattered.”

Chloe M. Playtester, Geelong

“Short missions made it easy to jump in after work. I still had to know what happened next.”

Jack T. Playtester, Brunswick

“The horseback encounters reward patience. It completely changed how I played them.”

Priya S. Playtester, Richmond

“I went hunting for collectibles and ended up caring about the people along the track.”

Sam W. Playtester, Ballarat

“First thing I asked: can I replay a mission and make a different call? Turns out you can.”

Mia K. Playtester, St Kilda

Quotes are playtest comments shared with permission, not ratings or reviews.

Collingwood, Melbourne

The Studio Behind the Adventure

Adams Games is an independent game studio based on Wellington Street in Collingwood, in Melbourne’s inner north.

We bring creative direction and technical production into the same room. Original worlds need responsive controls, solid systems and thorough testing before players can truly trust them.

Golden Stampede is the result: a frontier setting, a story-led adventure and gameplay that rewards curiosity. We also partner on action-adventure, role-playing, competitive and co-op projects for studios across Australia and beyond.

Big ideas deserve careful craft.

Our process gives design, engineering and QA one shared view of the player experience, so we spot problems early and make focused improvements.

See how we work

Careers and collaborators

Help Us Build What’s Next

We’d love to hear from people who care about how a game feels in a player’s hands.

We welcome experienced developers, designers, engineers, artists and QA specialists, whether you’re in Melbourne or working remotely across Australia. Projects may include original action-adventure games, multiplayer systems, narrative worlds, gameplay iteration and careful release testing.

Bring a clear point of view and a knack for finishing the details.

Get in touch about a role

Who we’re looking for

  • Game designers and artists with a strong feel for player experience.
  • Gameplay engineers who love tuning systems through play.
  • QA specialists who write clear reports and see issues through.
  • Teammates who give and take honest, useful feedback.

Let’s have a chat

Start Your Next Game Project

Ask about Golden Stampede, talk through a partnership, or tell us where your game needs engineering or QA support.

Find us at Level 3, 42 Wellington Street, Collingwood VIC 3066. Office hours: Mon–Fri, 9am–5:30pm AEST.

Tell us what you’re working on

Share a few details and pick the kind of conversation you have in mind. We usually reply within one business day.